| In terms of puzzles, this mechanic is also used in | | | | dove through a nearby hole to investigate. It turns |
| combination with Kuna. Chibiterasu can jump, attack, | | | | out the problem was a gigantic frog enemy sitting in |
| and can also buck Kuni from his back. When | | | | a chamber under the tree, but unfortunately this is |
| separated, you still control Chibiterasu with the D-Pad, | | | | where the demo ended. |
| but can tell Kuni to move around by entering brush | | | | Download Unlimited Nintendo DSi Games,Movies and |
| mode and drawing a line from Kuna's position to | | | | More For Free! |
| where you want him to go. He'll then walk and if | | | | Smaller fights still occur as you're exploring in a |
| there's something for him to do at the end of the | | | | fashion similar to those in Okami. Once initiated |
| line, such as open a treasure chest, he'll do it | | | | barriers go up in a circle around Chibiterasu and he |
| automatically. | | | | was able to fight off the enemies, collecting money |
| Download Unlimited Nintendo DSi Games,Movies and | | | | once they're defeated and getting scored on |
| More For Free! | | | | performance. Chibiterasu's main attack can be |
| This is useful for crossing rock bridges too fragile for | | | | repeated a few times until an enemy is dazed, at |
| Chibiterasu, and seems like it could lead to some | | | | which point it's best to initiate the brush mode to |
| involved puzzles later on in the game. During my | | | | deliver a killing strike. On the basic enemy types a |
| playthrough I encountered a few multistep puzzles | | | | slashing stroke with the brush can cleave them in |
| where Chibiterasu and Kuni had to be moved | | | | two, and on clam enemies a circle drawn around |
| individually several times across islands of land. As | | | | them while dazed can cause them to flip open on the |
| Kuna moved he'd trigger switches that would pop | | | | ground, leaving them vulnerable to further damage. |
| bridges into existence for Chibiterasu to cross, and | | | | I'm told as you move through the game new |
| so on until eventually the two could meet up and | | | | characters will be available to use aside from Kuni, |
| proceed. | | | | who'll be introduced according to what's going on in |
| Aside from a series of tutorial stages that went | | | | the storyline and bring new powers into the fray. |
| through the basics, a small portion of the main game | | | | The game looked great on DS and control felt easy |
| was available for play. The action began in a quaint | | | | and responsive from the little I played. At this point it |
| town where a few villagers could be talked to, and | | | | seems like it's definitely worth keeping an eye on |
| then progressed underground into a large cave. This | | | | Okamiden, set to be released in 2011 in North |
| eventually brought Chibiterasu and Kuna to a tree | | | | America. |
| that wouldn't stay in bloom, at which point the pair | | | | |